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Action Platformer Prototype

I wanted to create a Third Person Platformer that relies on a Climbing System while Interacting with elements typical of this genre. Players also unlock a Hook which greatly enhances their mobility capabilities. Finally, i added two time control mechanics: Time Rewind and Time Stop.
 

They all offer a lot of control of the enviroment when used all together. They are used to  make players reflect in how to reveal a path that seems hidden by using their available means and time-based reasoning. 

 

Ancla 1

MECHANICAL ANALYSIS

 

Time Control system provides 2 skills, Time Rewind and Time Stop.

They allow the creation of time-based puzzles and challenges that require an alternative way of thinking from the player.  

They also offer a great control of the environment and gameplay elements by reusing them in multiple ways.

Constraints:

     - Chronolite                    A mineral that differentiates elements that won´t be affected by Time Control

       

     -  Time Fuel     Depletes at different rates, recharges over time and has several states:

Chronolite.png
timestop.png
timecombination.png
cooldown.png
timeavaliebale.png

Time Rewind

Time Stop

Time Rewind+Time Stop

Cooldown

Time Available

My goal was to present these systems one by one and gradually introduce challenges that require their combination in a certain way. They affect each other, making independent mechanics evolve unleashing new game dynamics with previously known skills.

I´ve tried to make players discover that there were more applications to their actions than they may have thought at first.

 

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