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Action Platformer Prototype
I wanted to create a Third Person Platformer that relies on a Climbing System while Interacting with elements typical of this genre. Players also unlock a Hook which greatly enhances their mobility capabilities. Finally, i added two time control mechanics: Time Rewind and Time Stop.
They all offer a lot of control of the enviroment when used all together. They are used to make players reflect in how to reveal a path that seems hidden by using their available means and time-based reasoning.
Ancla 1
MECHANICAL ANALYSIS
Time Control system provides 2 skills, Time Rewind and Time Stop.
They allow the creation of time-based puzzles and challenges that require an alternative way of thinking from the player.
They also offer a great control of the environment and gameplay elements by reusing them in multiple ways.
Constraints:
- Chronolite A mineral that differentiates elements that won´t be affected by Time Control
- Time Fuel Depletes at different rates, recharges over time and has several states:
Time Rewind
Time Stop
Time Rewind+Time Stop
Cooldown
Time Available
My goal was to present these systems one by one and gradually introduce challenges that require their combination in a certain way. They affect each other, making independent mechanics evolve unleashing new game dynamics with previously known skills.
I´ve tried to make players discover that there were more applications to their actions than they may have thought at first.
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