top of page
Action Platformer Prototype

I wanted to create a Third Person Platformer that relies on a Climbing System while Interacting with elements typical of this genre. Players also unlock a Hook which greatly enhances their mobility capabilities. Finally, i added two time control mechanics: Time Rewind and Time Stop.
 

They all offer a lot of control of the enviroment when used all together. They are used to  make players reflect in how to reveal a path that seems hidden by using their available means and time-based reasoning. 

 

Ancla 1

MECHANICAL ANALYSIS

 

There are many elements which can be triggered though player´s interaction. For example: Levers (which may be single-use, switch-behaviour or timed).

These elements offer new gameplay items to consider and also additional challenges that must be solved in order to reveal the hidden path.

My goal was to present these systems one by one and gradually introduce challenges that require their combination in a certain way. They affect each other, making independent mechanics evolve unleashing new game dynamics with previously known skills.

I´ve tried to make players discover that there were more applications to their actions than they may have thought at first.

 

graph.png
Videos
bottom of page