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Windfolk

Windfolk is a third person shooting game focused on it´s flight experience and dynamic aerial combat.

Combine various weapons and skills to overcome any situation and create your very own gameplay style. Change your combat´s equipment configuration at will and upgrade personal stats, weapons and skills to unleash new actions.

Explore a vast floating island enviroment and follow Esen J. Price, an elite soldier, in her mission to defeat The Coalition.

 

Game Engine: Unreal Engine 4

 

Platform: Ps4

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Awards
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Ps Talents - Winner of Best Use of Playstation Platform 2018
PS Talents - Nominated to Best Game Of The Year 2018

PS Talents - Nominated to Best Game For The Press 2018

PS Talents - Nominated to Most Innovative Game 2018

 

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My Role

In this project i developed my capabilities as a Mechanic Designer and Quests Designer. I prototyped various ingame skills but my main focus was Windfolk´s Flight UX, Level Design and Worldbuilding.

 

Flight Design and UX

I worked hand in hand with the programming department to

achieve a smooth camera interaction specially during violent

character movements. We did our best to maintain Windfolk´s

character inside the screen viewport at all times. 

We put lots of effort in camera delays, movement´s curves,

in/out zooms and camera effects to achieve the best camera feel.

I tried to communicate a sense of speed during the flight by

leaving the camera behind when sudden accelerations occur.

This, combined with different variations in camera´s Field Of View,

Blur, Camera Shake and some dust and ribbon VFX (which changed

depending on player´s input and velocity) helped achieve our desired feel.

I tried to safeguard the premise of having a human character that flies using just a jetpack. 

Our camera had to help reinforce the feeling of it´s fragile nature by offering a plausible acceleration/decceleration motion and preserving it´s movement´s inertia to transmit a sense of weight and floatiness.

Level Design and Worldbuilding

I designed and elaborated documentation with artistic references, gameplay instructions, hand drawn multi/perspective schemes for a great number of islands, including those which play a main and secondary role in the game and also some of those which just have a filler purpose.

 

I gave my best to comunicate as clearly as possible, to both design and art department,  all the experiences, situations, subtext narratives, and emotions corresponding to each and island i crafted.

I also build the blockout of those islands, following an organic and iterative process due to the nature of our unconventional environment.

(Players can aproach the islands from absolutely every angle)

I focused on guiding players by building paths and landsmarks, considering positive and negative space and setting various island´s congestion areas in contrast with more desolated ones.

I also located lights and designed recognizable silhouettes to draw players´  attention and help them stablish references in order to  facilitate their navigation.

I finally took part in our game´s worldbuilding by working hand in hand with the art department in order to construct the islands, placing rocks, props and vegetation and learning as much as i could (i still do) about every artistic technique i needed to materialise our desired game feel in each location.

 

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Videos Windfolk
Videos

Windfolk

Windfolk Launch trailer PS4 [ENG]

Windfolk Launch trailer PS4 [ENG]
Windfolk Launch trailer PS4 [ENG]

Windfolk Launch trailer PS4 [ENG]

01:30
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Trailer Windfolk - MGW 2019

Trailer Windfolk - MGW 2019

00:56
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Windfolk PlayStation Talents Trailer

Windfolk PlayStation Talents Trailer

02:33
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Windfolk  - Filler Island (Speed Level Design)

Windfolk - Filler Island (Speed Level Design)

08:52
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Documentation Windfolk
Documentation
Narrative: Windfolk tells the story of Eurian, a world constituted by giant floating islands. These islands are filled with Trydian, a misterious blue mineral which keeps them levitating. There are two factions fighting for this resource, The Allied Force and The Coalition.
The Allied Force extracts Trydian when it´s sprouted naturally by the islands in the shape of glowing crystals. The Coalition, blinded by their ambition created heavy machinery to drill the islands and extract this mineral by force, causing the islands to eventually break into pieces and fall down. 
This extraction method corrupts the Trydian and changes it´s color to red.
This is the reason both sides´ technology is characterized by opposite
colors.
Esen J. Price is currently fighting for the Allied Force and she is sent to
an extraction area to stop The Coalition once and for all.
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Core Mechanic: Windfolk is supported by two fundamental pillars, a delightful flight experience and a dynamic aerial combat.
Desktop Screenshot 2018.10.24 - 00.27.06
During combat players will combine diferent weapons and skills to emerge victorious from any situation. They will be able to swap in real time and change their current combination through the inventory in order to build their own play style.
Desktop Screenshot 2018.10.24 - 01.46.12

Progression: Players will be able to spend Trydian into upgrading personal features, weapons and skills, changing, not only their statistics, but also evolving their functionality and unlocking new actions.

 

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Windfolk´s Art
Arte Windfolk

Take a look at some of our artists´ work in Windfolk.

 

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