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Action Platformer Prototype
I wanted to create a Third Person Platformer that relies on a Climbing System while Interacting with typical elements of this genre. Players also unlock a Hook which greatly enhances their mobility capabilities. Finally, i added two time control mechanics: Time Rewind and Time Stop.
Alltogether, they offer an advanced control of the environment. They try to make players reflect in how to reveal a path that seems hidden by using their available means and develop a time-based reasoning.
Ancla 1
MECHANICAL ANALYSIS
My goal was to present these systems one by one and gradually introduce challenges that require their combination in a certain way. They affect each other, making independent mechanics evolve unleashing new game dynamics with previously known skills.
I´ve tried to make players discover that there were more applications to their actions than they may have thought at first.
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